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Truxton II

Truxton II

Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Released
January 31, 1992
Developer
Toaplan
Publisher
Toaplan

Co-op Features

on
nintendo-64
Nintendo 64
Local Co-op
2 players max

About

Developed by Toaplan, Truxton II is a Shooter game that came out in 1992 for Nintendo 64.

You can play together using Local co-op (up to 2 players).

Description

Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Story

“During the time of the grand battle known as Tatsujin, another battle was being fought in a remote area of the infinite universe, with similar stakes. The battle was known as Tatsujin Oh.”

Screenshots

Screenshot 1
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